﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HappyPlus.Editor
{
    public static class EditorConstant
    {
        /// <summary>
        /// Excel配置放置的目录，与Assets目录平级
        /// </summary>
        public static readonly string EditorConfigDirectory = Application.dataPath + "/../Config/";

        /// <summary>
        /// 生成的数据结构存放的路径
        /// </summary>
        public static readonly string ConfigClassDirectory = Application.dataPath + "/ConfigData/";

        /// <summary>
        /// 数据资产的存放目录
        /// </summary>
        public static readonly string DataAssetsDirectory = "Assets/Resources/DataAssets/";

        /// <summary>
        /// Excel配置放置常量配置的目录，与Assets目录平级
        /// </summary>
        public static readonly string EditorConfigConstantDirectory = Application.dataPath + "/../Config/General/";
    }
}
